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(Dec. 9, 2011) - Guess I should update!
Hello, all you lovable nudists!
Swinging by to say I'm still working on the game, I just don't feel I have excuses often to make new posts on this site. But if you use Twitter I once again remind you all that I talk on there all the time, just click the blue "t" icon on the top of this website.
As for the game, I've had recent realisations lately of how much I feel I need this and that to be in the game for others to like it, or possibly to have them not complain. But it's all so much superficial things and features of a nostalgic past. If I can think of reasons I don't need something, I will embrace if from now on.
What I've decided on lately is fewer items in the game, because most of the ones I have are able to be dynamic enough to not warrant a large array of them, and I always thought this way, but felt "it's more fun to find new stuff". But that doesn't challenge me to be more clever with less. And having less makes a game much easier to understand, and fun. Quite a while ago (before the alpha) I even removed things like a dodge move, wall jumping and little hops when crouching because they didn't add anything I couldn't replace with other design elements.
Something I decided on just today was to remove all the ability to upgrade health and power. I can scale enemy challenge on my own (much easier), and without relying on players being a certain "level" toward the end, asking them to go find stuff they might not want. And the enemies are mostly based on tactic, and being able to kill a weak point faster when you still need the tactic before feels superficial and pointless. I will still have the hidden items, but think of a much more meaningful use for them.
Making The Iconoclasts is very much a self-indulgent and derivative venture though. It's a desire to make a game in a genre I always wanted to, but things like its looks and platforms is just for an ease of creation. I'd make the whole game hand-drawn art if I felt it was realistic for me. But my main point is also that I don't have to settle for what games like Metroid did and instead try to come up with new approaches too, which I felt I did in the alpha already, but I can streamline it even more to make it a completely unique game.
That's enough rambling! Have a nice day!
I've said it before, Kickstarter is not an option for non-Americans. And I've looked into alternatives but I'm not willing just yet, and I wouldn't have any kind of bonuses for donations to offer without it automatically cutting into the funds I'd be raising.
Instead of adding new items, can't you just add onto current ones?
If you see an obstacle, and can't get past it because you need an upgrade, instead of getting a new item, you can add a new feature to the wrench, which also makes using the wrench feel like a newer experiance and removes some repetition.
I feel I said that's what I'm doing! At least on Twitter. :)

I have recently played The Iconoclasts and I love it. Is the best indie game of this year for me (and I play a lot).
From Argentina, good luck with this project (because it worth it) and I hope you finish it soon!

The alpha is quite a treat. I've played it several times,
both for inspiration and for the pure joy. Only thing I
would like to see changed is save points. That's part of
an old era that I can live without. If you feel that quick
save and quick load are going to take from the game's
difficulty at least implement a "sleep" function so that
you can quit the game whenever and pick up where you left,
without having to look for a save point.
Hi, is there a way to change controls?
In the alpha version controls are difficult for me because I\'m used to W,A,S,D and with the 360 gamepad control the configuration of the buttons was a little strange.
iconOUT.cap rules.....!
Why are you referencing it by that name... ?
Just found it on the online resource...
I'm confused. Did you find a CAP file of my game somewhere? Because that certainly isn't supposed to be possible.
Certainly cap file is not found online, but there are tools that show additional information about the compiled .cap files. It was there i saw the name of the original cap file.
I think in future it will be possible to decompile compiled in the construct exe files, as happened with the game maker.
Sorry for troubles...
No troubles, just confused. And I'm not sure it could be possible to turn an EXE back into a CAP, I doubt the way events and assets inside Construct are handled are saved inside the EXE. Just something like sound effects don't even go inside the game file until you make an EXE of it, so it works very different.
It would be possibe to "reverse enginer" the exe file to cap, it's just the converter program that has to know what things do what
Hmm.. some of the things I want to comment on MAY have been mentioned previously, but if you want a variety of opinions I suppose this is fine.
There are several different types of gamers out there within different genres. I have a huge fan of games like Super Metroid, Mega Man, and Symphony of the Night. I have to say that "harder does not equal better" in my eyes, but rather it alienates players who want a fun experience but either don't have the skills (we aren't all equally skilled) or like me are getting on in our years and have dulled reflexes.
I'm not saying to cheapen your game, I'm just asking you to be mindful of others who don't play the same way you do. I've had to remind friends before who've made simple games and ROMhacks that when you make a game, always make it a bit easier than you can handle because the developer - especially when it's one person - becomes so familiar with their game they might actually start increasing the difficulty without thinking, because they're so used to it that it feels too easy, or they think if it's hard for them, the others will eat it up.
That's not always true. Also, if a player wants a harder experience, they can just opt out for a particular upgrade. I get kinda tired of gamers whining games are too easy when there are usually ways to make it hard without shrinking the amount of people who will enjoy the game.
Duuuuude, finish this game at your pace. But to finish! He
is very cool and beautiful. You deserve all my money if
you put it on Steam! ><"
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